Java 2018 Football Games
Learn Java 2. Open Eclipse/Netbeans etc. (Optional) Use tutorial. Your question is really vague. Thank you for answered HeroesGraveDev et jimmt I know java programming my problem is programming multithreding, I'm not very good To begin, I want to know how the java classes organized for the game of soccer?
What are the classes that I have created? Should I create a UML diagram? I know UML, computer science student I Here I hope to have had a little more specific Cordially.
Feb 14, 2018 Anton 65 Channel Sharing Any Video I say thank you very much to those of you who have watched this video, who have liked it and also subscribe to this channel. This will allow you to make the most of your account with personalization, plus get access to commenting tools, exclusive games, the chance to win cool football prizes and much, much more.
Pyar ke liye char pal kam nahi the kabhi tum nahi the kabhi hum nahi my mp3. Watch full movie apocalypto. Don't worry about multithreading too much, it'll honestly make your game slower if you don't get it perfect, not to mention that 2D starter game probably doesn't require too much optimization anyways. UML diagrams are ok, but usually I just envision/draw my class architecture. Everything falls in place after that. If you're a cs student, I'm kind of curious as to why you don't know which classes to make, but I would start with a main class (SoccerGame or something), a Player class (could have both same-team and opposing team classes), a Team class with a list/array of players, a Ball class, and maybe a custom swing component extending JFrame or JPanel. Don't worry about multithreading too much, it'll honestly make your game slower if you don't get it perfect, not to mention that 2D starter game probably doesn't require too much optimization anyways.
UML diagrams are ok, but usually I just envision/draw my class architecture. Everything falls in place after that. If you're a cs student, I'm kind of curious as to why you don't know which classes to make, but I would start with a main class (SoccerGame or something), a Player class (could have both same-team and opposing team classes), a Team class with a list/array of players, a Ball class, and maybe a custom swing component extending JFrame or JPanel. You're right I'll start doing classes you just montionner then I'll show you the evolution of my work in a few days so you can tell me what to change.
Perhaps it's merely a language barrier, but if you already know java programming, you wouldn't need to ask how to organize java classes for a soccer game. This isn't to say every programmer knows how to organize those classes, but experience in design means you should at least have a rough idea. Learn to walk before you run, write it without multithreading first. Throw your UML tool out. Useful as UML is for explaining designs to others, it's pointless overkill for simple single-developer apps. Start simple, and with a high level library like Java2D, LibGDX, or Slick2D. I must agree with sproingie.